<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Jeff Madriaga</title>
	<atom:link href="http://www.jeffmadriaga.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jeffmadriaga.com/blog</link>
	<description>Jeff Madriaga Blog</description>
	<lastBuildDate>Thu, 18 Nov 2010 11:17:24 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>AS3 Flash to Php Encoding options</title>
		<link>http://www.jeffmadriaga.com/blog/2010/11/as3-flash-to-php-encoding-options/</link>
		<comments>http://www.jeffmadriaga.com/blog/2010/11/as3-flash-to-php-encoding-options/#comments</comments>
		<pubDate>Thu, 18 Nov 2010 11:08:29 +0000</pubDate>
		<dc:creator>jeff</dc:creator>
				<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.jeffmadriaga.com/blog/?p=163</guid>
		<description><![CDATA[A summary of the encoding options for flash variables:-
http://xkr.us/articles/javascript/encode-compare/
 ]]></description>
		<wfw:commentRss>http://www.jeffmadriaga.com/blog/2010/11/as3-flash-to-php-encoding-options/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3d vs 2d Gaming</title>
		<link>http://www.jeffmadriaga.com/blog/2010/09/3d-vs-2d-gaming/</link>
		<comments>http://www.jeffmadriaga.com/blog/2010/09/3d-vs-2d-gaming/#comments</comments>
		<pubDate>Wed, 22 Sep 2010 09:34:26 +0000</pubDate>
		<dc:creator>jeff</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[metal gear solid]]></category>
		<category><![CDATA[metal slug]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.jeffmadriaga.com/blog/?p=151</guid>
		<description><![CDATA[
8BITS_hd720 from 8BCREW on Vimeo.
One of the best short animations ive seen! Captures the both styles of gaming and rekindled my love for both!
Can anyone spot all the references? So far ive got Metal Gear Solid 2, Metal Slug, The Bouncer, The Legend Of Zelda, and even caught a whiff of notorious B.I.G in the [...]]]></description>
		<wfw:commentRss>http://www.jeffmadriaga.com/blog/2010/09/3d-vs-2d-gaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HTC Desire rooting guide</title>
		<link>http://www.jeffmadriaga.com/blog/2010/07/htc-desire-rooting-guide/</link>
		<comments>http://www.jeffmadriaga.com/blog/2010/07/htc-desire-rooting-guide/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 22:09:07 +0000</pubDate>
		<dc:creator>jeff</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Modding]]></category>
		<category><![CDATA[2.2]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[desire]]></category>
		<category><![CDATA[froyo]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[htc]]></category>
		<category><![CDATA[rooting]]></category>

		<guid isPermaLink="false">http://www.jeffmadriaga.com/blog/?p=143</guid>
		<description><![CDATA[I&#8217;ve succesfully and painlessly rooted my htc desire by using the following instructions:-
http://myhtcdesire.com/modding/how-to-root-your-desire-easily-method-2#comments
Rooting give you superuser access to your htc phone allowing it to bypass network lock, install apps requiring superuser access and most importantly flash custom roms to extend the functionality of your phone.
 ]]></description>
		<wfw:commentRss>http://www.jeffmadriaga.com/blog/2010/07/htc-desire-rooting-guide/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Taito Egret II</title>
		<link>http://www.jeffmadriaga.com/blog/2010/06/taito-egret-ii/</link>
		<comments>http://www.jeffmadriaga.com/blog/2010/06/taito-egret-ii/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 15:20:38 +0000</pubDate>
		<dc:creator>jeff</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Modding]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[cabinet]]></category>
		<category><![CDATA[candy]]></category>
		<category><![CDATA[egret]]></category>
		<category><![CDATA[II]]></category>
		<category><![CDATA[monitor]]></category>
		<category><![CDATA[rotating]]></category>
		<category><![CDATA[shmups]]></category>
		<category><![CDATA[taito]]></category>

		<guid isPermaLink="false">http://www.jeffmadriaga.com/blog/?p=132</guid>
		<description><![CDATA[I&#8217;m seriously considering one of these candy cabs. Now where to put it  

The Egret II cab is popular because of its easy rotate mechanism and monitor with near flawless geometry, and stunning picture in 15kHz.
Cave will thank me for it&#8230;
 ]]></description>
		<wfw:commentRss>http://www.jeffmadriaga.com/blog/2010/06/taito-egret-ii/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FOWD Future of Web Design Conference 17th-19th May 2010</title>
		<link>http://www.jeffmadriaga.com/blog/2010/05/fowd-future-of-web-design-conference-17th-19th-may-2010/</link>
		<comments>http://www.jeffmadriaga.com/blog/2010/05/fowd-future-of-web-design-conference-17th-19th-may-2010/#comments</comments>
		<pubDate>Wed, 19 May 2010 21:28:43 +0000</pubDate>
		<dc:creator>jeff</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[Aral Balkan]]></category>
		<category><![CDATA[Brendan Dawes]]></category>
		<category><![CDATA[fowd]]></category>
		<category><![CDATA[hype]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[josh davis]]></category>
		<category><![CDATA[Sarah Parmenter]]></category>

		<guid isPermaLink="false">http://www.jeffmadriaga.com/blog/?p=116</guid>
		<description><![CDATA[
I had the pleasure of attending the FOWD 2010 conference and revisited an event i attended for the first time 3 years ago, the latest incarnation of which was bigger and broader, covering virtually every aspect of the business relevent today.
17th May 2010
Accelerating Creativity in ActionScript 3 using HYPE
Josh Davis &#8211; Josh Davis Studios (http://www.joshuadavis.com/)
Having [...]]]></description>
		<wfw:commentRss>http://www.jeffmadriaga.com/blog/2010/05/fowd-future-of-web-design-conference-17th-19th-may-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AS3 text href to flash function</title>
		<link>http://www.jeffmadriaga.com/blog/2010/02/as3-text-href-to-flash-function/</link>
		<comments>http://www.jeffmadriaga.com/blog/2010/02/as3-text-href-to-flash-function/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 02:43:55 +0000</pubDate>
		<dc:creator>jeff</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[actionscipt]]></category>
		<category><![CDATA[external]]></category>
		<category><![CDATA[href to function]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[TextEvent]]></category>
		<category><![CDATA[TextEvent.LINK]]></category>

		<guid isPermaLink="false">http://www.jeffmadriaga.com/blog/?p=7</guid>
		<description><![CDATA[
I’ve been setting up google analytics tracking in a flash project and wanted to track a mailto. The thing is i’m using a mailto link in a dynamic text field link. What i could do is create a separate button to handle the both tracking and mailto, but i need to match up styling.
I found [...]]]></description>
		<wfw:commentRss>http://www.jeffmadriaga.com/blog/2010/02/as3-text-href-to-flash-function/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Uncharted 2 First Play Impressions</title>
		<link>http://www.jeffmadriaga.com/blog/2010/01/uncharted-2-first-play-impressions/</link>
		<comments>http://www.jeffmadriaga.com/blog/2010/01/uncharted-2-first-play-impressions/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 23:43:05 +0000</pubDate>
		<dc:creator>jeff</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[game of the year]]></category>
		<category><![CDATA[naughty dog]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[uncharted 2]]></category>

		<guid isPermaLink="false">http://www.jeffmadriaga.com/blog/?p=109</guid>
		<description><![CDATA[
Uncharted 2 is to PS3 what Golden Eye was n64, or Halo was to Xbox. It&#8217;s a platform exclusive that raises the expectations of a console game, or any game for that matter.
No other current gen blockbuster has captured my imagination like this or had me playing all the way through to the end. I&#8217;ll [...]]]></description>
		<wfw:commentRss>http://www.jeffmadriaga.com/blog/2010/01/uncharted-2-first-play-impressions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AS3 mouse leave stage detect</title>
		<link>http://www.jeffmadriaga.com/blog/2009/12/as3-mouse-leave-stage-detect/</link>
		<comments>http://www.jeffmadriaga.com/blog/2009/12/as3-mouse-leave-stage-detect/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 16:41:49 +0000</pubDate>
		<dc:creator>jeff</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[leave stage]]></category>
		<category><![CDATA[mouse down]]></category>
		<category><![CDATA[papervision]]></category>

		<guid isPermaLink="false">http://www.jeffmadriaga.com/blog/?p=5</guid>
		<description><![CDATA[
I’ve been working on papervision dragging and to detect when the mouse cursor leaves and goes off/outside the stage bounds in AS3. (Or the browser if the movie is set to scale to fill the window) one would use this listener:
mc.stage.addEventListener(Event.MOUSE_LEAVE, mouseLeaveHandler);
fucntion mouseLeaveHandler(e:Event):void{}
However this event doesn’t fire when the mouse is down while the mouse [...]]]></description>
		<wfw:commentRss>http://www.jeffmadriaga.com/blog/2009/12/as3-mouse-leave-stage-detect/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AS3 mouseEnabled not working with nested Movieclips</title>
		<link>http://www.jeffmadriaga.com/blog/2009/11/as3-mouseenabled-not-working-with-nested-movieclips/</link>
		<comments>http://www.jeffmadriaga.com/blog/2009/11/as3-mouseenabled-not-working-with-nested-movieclips/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 03:38:04 +0000</pubDate>
		<dc:creator>jeff</dc:creator>
				<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.jeffmadriaga.com/blog/?p=119</guid>
		<description><![CDATA[Had a little bit of a problem with mouseEnabled= false not working.
I had two movieclips. One was a button and one a ‘tooltip’ mc that was on top of the button. The button mc had mouseEvent listeners for mouseover and mouseout. Now the standard thing to do to stop recieving mouse interactivity on a display [...]]]></description>
		<wfw:commentRss>http://www.jeffmadriaga.com/blog/2009/11/as3-mouseenabled-not-working-with-nested-movieclips/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sony Patents Emotion Engine Emulation for PS3 Cell: News from 1UP.com</title>
		<link>http://www.jeffmadriaga.com/blog/2009/07/sony-patents-emotion-engine-emulation-for-ps3-cell-news-from-1up-com/</link>
		<comments>http://www.jeffmadriaga.com/blog/2009/07/sony-patents-emotion-engine-emulation-for-ps3-cell-news-from-1up-com/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 03:12:21 +0000</pubDate>
		<dc:creator>jeff</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[patent]]></category>
		<category><![CDATA[ps2]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[software emulation]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.jeffmadriaga.com/blog/?p=12</guid>
		<description><![CDATA[
It looks like an official patent so I trust this one. Don’t know how software can fully emulate without the hardware chips, as PAL 60gb has proved and im sure Sony will charge silly amounts for the back catalogue titles but at I’d take playing a half broken version of ICO than nothing any day!
 [...]]]></description>
		<wfw:commentRss>http://www.jeffmadriaga.com/blog/2009/07/sony-patents-emotion-engine-emulation-for-ps3-cell-news-from-1up-com/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

